A Dungeons and Dragons Campaign Set in a World That Forgot Itself
Centuries ago the world went silent. No apocalypse. No prophecy. No history. From that silence rose Masada, a continent stitched together by fractured nations, half remembered faiths, and gods that no longer speak with one voice.
Two powers now divide the land:
New Antioch, a Militocracy of scripture and steel, where service is survival and faith is law.
The Elden Concordat, a pact bound remnant of oaths and old wounds, still clinging to fragile unity.
Their peace holds, but barely. Beyond their reach, the wilds fester. Crops fail. Beasts twist. The forest watches. In the Vale, something older is dying, and in the small village of Wolfs Chapel, a pact made in grief awakens something ancient.
This is not a world of heroes. There is no chosen one. This is a world that remembers what you forget, and answers when you ask the wrong questions.
System: Dungeons and Dragons 5e (2014) with curated third party content including Grim Hollow, LaserLlama, and Mage Hand Press
Tone: Grounded, mythic, low magic, spiritually tense
Starting Level: 1 to 3
Platform: Forge VTT with Discord for voice
Expectations: Narrative focus, hard consequences, character driven decisions
Style: No multiclassing, rare magic, a living world that moves with or without you
A setting where gods are real but broken
Characters shaped by their past and bound to their consequences
Exploration that matters, with escalating danger and weighty choices
Faith, mystery, and folklore woven into every root, stone, and shadow
If this is the kind of world you want to shape, not escape, the path begins here.