Welcome to the Player’s Guide to Masada.
This section gathers all of the tools, rules, and lore you’ll need to build characters and step into the world. Everything here is written for players — to give you enough detail to ground your choices, but still leave plenty of mystery for discovery at the table.
Setting Overview – A broad look at Masada: the Severance, the empires, and the Vale where your story begins.
Wolf’s Chapel – The starting location of the campaign, a village on the edge of the Heartwood where something sacred is failing.
Playable Races – Reimagined ancestries, each with new lore and cultural context tied to Masada.
Character Creation – Step-by-step guidance for building a character who belongs in this world.
Gods of Masada – A pantheon of saints, spirits, and forgotten powers that shape culture and faith across the land.
Empire of New Antioch – The militant meritocracy that rules half the continent, bound by scripture, steel, and the Sacred Flame.
Honors & Awards – Antioch’s system of recognition, where service replaces nobility and every sacrifice is marked.
Elden Concordat – A loose but enduring coalition of freeholds and memory-keepers, defined by oath and survival.
House Rules – The mechanical variants, optional systems, and homebrew allowed in this campaign.