A Dungeons & Dragons Campaign About Gods Who Forgot Themselves
From that silence rose Masada: a broken world clawed back from forgetting, where gods rot, forests remember, and nothing stays buried.
This site is your guide to the world, its beliefs, and the strange path you’re about to walk. Begin where the map ends.
About the Creator
My name’s Cam, and I’m the writer, worldbuilder, and Dungeon Master behind Masada.
I’ve been running TTRPGs for years, long enough to know that the best stories aren’t the ones with the flashiest twists or the cleverest mechanics. They’re the ones where the players forget they’re playing. Where the setting breathes. Where the silence after a scene says more than any monologue ever could.
Masada wasn’t built to impress. It was built to last.
I wanted to create a world where faith isn’t flavor text, where gods don’t exist to hand out power, and where the land remembers what’s been done to it. A place where magic comes at a cost. Where the forest watches. Where silence means something.
If you’ve ever lit a candle in a forgotten place just to see what happens — this game is for you.
If you’ve ever wondered whether your character’s choices could scar the map — this game is for you.
If you’ve ever looked at a broken statue and thought, someone once prayed here — this game is for you.
I run with purpose. I expect commitment, curiosity, and care from my players, and I give the same in return. What you bring to the table, I will meet, and then raise it. Always.
This setting is mythic, but it’s personal too. I built it because I needed it.
If it resonates with you, then maybe you need it too.
Thanks for reading.
If you make it to Wolf’s Chapel, tread softly. The gods are listening.
— Cam